■ Software Sound Sources
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■ Download Delivery
- Approximately 10 minutes after completing your purchase, the activation code will be delivered to your registered email address.
- Activate the code you received on the D2R page below and you will receive product installation information via email. (You can also view the information by clicking the email icon on the D2R page.)
D2R Page
* If you do not have a D2R Page account, please register as a user by clicking ""Register here"" on the D2R page.
- You can also check your D2R registration activation code by clicking ""Order Details"" under ""My Page"" on Sound House's Purchase History.
* It may take a few minutes for the information to be reflected in your purchase history.
- Clicking ""Support Information"" under ""Order Details"" will display activation information.
For installation/usage instructions, please contact the manufacturer.
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""EPIC WORLD"" is a texture-based cinematic sound source developed to realistically project never-before-seen worlds.
Creating cinematic soundscapes has traditionally required significant effort, but with ""EPIC WORLD,"" you can easily create them by simply loading instruments. The approximately 7.2GB library contains a vast collection of drones, pads, FX, whooshes, ethnic instrument/percussion loops, and emotive vocal passages, making it ideal for soundtrack and new age music production, especially for game and film soundtracks that demand unimaginable worldviews.
The sounds included in ""EPIC WORLD"" were hand-crafted by producer Eduardo Tarilonte, who has received multiple Five-Star Awards. Most of the sounds are synthesized from acoustic materials such as real instruments and voices. Drones and pads are constructed by layering multiple sounds, allowing you to freely adjust the sound ratio, sometimes producing surprising effects that go beyond imagination. Voice phrases, inspired by lost ancient voices and the speech of elves, behave as if they are inhabited by souls, giving the music an abundance of vitality and emotion. High-quality IR reverb is used for all instruments.
With its deep sonic expanse, ""EPIC WORLD"" transcends the boundaries of sound design, creating a fantastical world that extends into reality.
■Contents
Ambiences
- Drone: 91 types, including Aboriginal Voices, Dark Mantra, Deep Tunnel, Endless Abyss, Haunting Voices, Hell's Doors, Jungle Walk, Long Forgotten Temple, Mount Doom, Mysterious Forest, Old Wooden Bridge, Tibetan Monks, etc.
- Pads: 76 types, including Ancient Flutes, Aquatic World, Beautiful Landscape, Distant Bag Pipes, Faery Tears, etc.
- Changelings: 65 types, including Deep 01-21, Jungle 01-06, Metallic 01-18, Soft 01-10, Windy 01-11, etc.
- SFX: Dragon Growls, Flying Beast Yells, Forest Ambience, River, Whistling Wind, Earth Voices, etc. 32 Types
Instruments and Voices
- Instruments: 69 types, including African Drum Loops, Bowls, Congas, Crystal Chimes, Enigma Flute, Hulusi, Kow Xiang, Low Dizi, Low Duduk, Medieval Fidule, Persian Santur, Shakuhachi, Tribal Drums, etc.
- Voices: 21 types, including African Solo Male, Elven Spoken Female, Female Nordic Voices (Slow, Loud, Soft), Gregorian Monks, Indian Vocals I-V, Lost Voices I-VI, etc.
■ Software Overview
After years of licensing sample players and accumulating extensive experience with sampling instruments, BEST SERVICE has leveraged this expertise to develop Engine Player, a proprietary software environment. This innovative platform not only introduces a new sample player compatible with all major platforms, but also provides a comprehensive suite of tools for instrument creation, copy protection, and license management. Its primary focus is simplicity, affordability, and, above all, flexibility.
- Featuring Engine Player
- Simple interface
- Browser with two view options: Gallery and List
- Built-in performance monitor for understanding CPU and RAM usage
Note: You can watch the Engine Player tutorial video (in English) here.
■ Operating Environment
For the latest operating environment information, including supported operating systems, please refer to the
Engine Player page on the Engine Audio website.
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